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  <description>This is the second half of our discussion with Miguel de Icaza about Mono, Moonlight, open source, and other fun stuff. Topics:
&lt;UL&gt;
&lt;LI&gt;When re-implementing .NET, do you match re-implement known bugs? 
&lt;LI&gt;The test / regression system to maintain compatibility 
&lt;LI&gt;How do you support so many platforms 
&lt;LI&gt;What parts of Mono are written in managed code? Which are written in C? 
&lt;LI&gt;Support for iPhone and Xbox 
&lt;LI&gt;Mono&amp;rsquo;s static compilation options 
&lt;LI&gt;Differing agendas in open source development 
&lt;LI&gt;Microsoft&amp;rsquo;s emerging open source strategy 
&lt;LI&gt;How the web has driven open source strategies and assumptions 
&lt;LI&gt;Why Mono used licensed codecs instead of using a library like ffmpeg 
&lt;LI&gt;Font distribution in Linux 
&lt;LI&gt;Frustrations with the Windows multimedia API&amp;rsquo;s 
&lt;LI&gt;What Miguel thought was insteresting at PDC 
&lt;LI&gt;When will we be able to run ASP.NET MVC on Mono? 
&lt;LI&gt;When will we get to use the C# 4.0 dynamic features in Mono? 
&lt;LI&gt;How does Novell make money on Mono? &lt;/LI&gt;&lt;/UL&gt;</description>
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  <outside-url>http://herdingcode.com/?p=114</outside-url>
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  <title>Episode 29 - Miguel de Icaza - part 2</title>
  <updated-at type="datetime">2009-11-21T02:30:13Z</updated-at>
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  <creator-title>Herding Code</creator-title>
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